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Re: Urgent Help - memory leak problems with iOS publishing

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Hello CodeJingle,

 

Thank you so much for your help!!!

 

Yes, I have merged all my movies into one - that’s how I’ve been able to get it to last for around 8 minutes - but it still bombs out.

 

I will now take your helpful advice


Kind of the opposite of what I was doing, and try to keep everything in memory.

 

I will now start testing…

Loading every piece of graphics onto the first frame of the stage - and not letting them free.

 

I’ll set all cast members to [preload before frame one] and [cast member Unload: 0-never]

I’ll also try to preload all my sound files too.

 

And although it’s all in the one movie now - I will also try the ‘forget’ function between two movies.  (I’m not using any MIAW’s)

 

After a ‘go to movie’ what commands / lingo code, do you guys use to "forget and completely close" an instance of an old movie?

 

Is it just the ‘forget’ function.

 

I'll let you know how my testing goes.

 

 

Thank you again for your help

 

Regards

Milky


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